DaelokBase for Godot: the docs
- Getting started: installing, a first collection, its first entries, and loading them in the game.
- Concepts: what a collection, an entry, a field, a group and a reference are, and what the plugin keeps where.
- The Data tab: every view, button and dialog, and the filter language.
- Import and export: a DaelokBase Classic project in; CSV and JSON out and in; snapshots and Revert.
- Through the Editor Bridge: the seventeen data commands, for a terminal or an agent.
- How it works: the modules, and what happens underneath a click.
- Publishing on the Godot Asset Store: what is ready, the form filled in, and what is left.
The photographs in shots/ were taken in Godot 4.7.2 on this repository's own example project.